Curious, we gathered for our night of adventuring…no D&D this…d20 we would now play…we poked at our new character sheets as Paul explained the system…no stats?...we have skills…and feats…what kind of character am I?...being Americans of course, we could stand only so much introduction before we just had to say ok…enough…let’s just play and we’ll figure it out as we go along!
And so our intrepid party of adventurers met up in a random bar (déjà vu Mark noted), and eagerly set out to seek their fame and fortune. Full of piss and vinegar, we heartily strode through the country-side confident that we could best any challenge. Bolstered by the obvious strength of our band, we dared the forces of evil to attack us. Undaunted, we traveled the hills and dales ready to root out whatever scourge may darken the countryside. By the fifth day, we began to wonder if there were any scourges…”ain’t ya got a vile villain or two?...maybe a evil ogre?...a dragon, doesn’t matter if it’s a little one, a large lizard even?...surely some brigand band is out and about!...but no…all just seemed too peaceful…until, that is, we arrived in the town of XXXX (whatever its name was). There the townsfolk were apprehensive. Strange goings on they said. Bodies disappearing from the graveyard. Peoples who were supposed to be dead seen walking around at night…I swears, saw my uncle Octavian I did. He died in a tragic kiln explosion; two nights after we buried him I saw him walking through town!. “Aha”, we chorused, “deviltry afoot! Just the thing for our daring band to tackle. How much will you good townsfolk pay us to lay low these foul beasts?” And then it started, oh woe is us…we are but poor village folk…you should see my mortgage…the braces…tuition…my mother’s nursing care…blah, blah, blah. Curious, we asked them if the knew Duke; but they professed ignorance.
Quickly realizing we were wasting our time negotiating for payment, we opted to make our fortunes on treasure recouped from whatever monsters we slew. And so we hasten to the graveyard…stationing ourselves throughout the hallowed grounds. It was a full moon of course; casting a bright but eerie glow that glinted off the tombstones. Long about midnight, we heard an odd sound…clink…scrape…scuffle…clink…scrape…scuffle…a group of four figures slowly made their way into the graveyard and sought out a freshly filled grave. As they raised their shovels to dig, Mark cried out “What ho miscreants!” Surprisingly, they paid him no heed. So we attacked…[which of course generated lots of discussion as we had to be convinced that we only needed a d20…no other dice…but they all match, see!!...doesn’t matter, you only roll one die…grumble, grumble, it’s like buying all those 3.5 books and then they go put out 4.0]. And so the fight was on… bang, bash, bat, belt, bludgeon, bop, bust, clap, clobber, clout, crack, hammer, knock, paste, pound, punch, rap, slam, slap, slog, slug, smack, smite, sock, strike, swat, swipe, thump, thwack, wallop, whack, whale, zap…hmmm…this new system is interesting…you can get wasted in one blow with this whole stunning thing…and the saving throw, that increases the pucker factor just a bit. Of course the forces of good triumphed and we laid waste to the four zombies. Which of course meant that we still did not know why they were doing this…who had sent them on this foul mission…for what nefarious motive where they digging up new corpses??? Unfortunately, it was only then that we realized that perhaps it would have been a better plan to have followed them back to their lair before killing them…oh well…no problem, we’ll just track them back…ok, who has tracking as a skill…not me…not I…nope…I have no skills…hmmm, think it was the rat catcher…and he’s not here…drat!...fortunately, the zombies had been dragging their shovels and making no effort to cover their tracks, so it was determined that even us poor, untrained folk could track them back to their lair (of course this was not before Devina claimed our treasure—several articles of zombie clothes…ummmmm…stylin! [what will the villagers think of those naked zombies in the grave yard?
Of course the trail led us underground, where we heard the distant sound of pick axes on stone. Skulking slowly and quietly along, we snuck up on a scene from the depths of hell. A work party of zombies was toiling away in a room…urge on by a lizard man of some sort. Quickly sizing up the situation, we laid out a plan of attack…though Guy argued for the subtlety of the “barge in and clobber ‘em” approach, the proponents of the “turn the lizard man into a pin cushion” attack won out (only because we could fire faster). The missile approach proved interesting as our bolts and arrows not only wounded the beast, but under this new system, they stunned him and effectively took him out of the fight. Though his zombie minions turned and attacked us, they were no match for our finely honed combat powers. After making short work of them (thanks to the new “minion rule”…BTW, minions suck, don’t ever buy those!), we were poised to deliver a coup de grace on the lizard man when Mark opted to heal him instead…what did you do that for, I wanted to kill him Guy muttered. So we can question him and find out what’s going on answered Mark, clearly very impressed with his cleverness. Ok, lizard man, tell us everything or we’ll kill you all over again. Obviously fearful for his life, he readily answered…hisssssssssss…hissssssssssssss…hisssssssssssssssss…hissssssssssss…ummmm, anyone speak lizard? Nope. Chop!
This scene was repeated one more time as we ventured further into the dungeon and came across another lizard man and his zombie minions. Clearly this was the higher skilled set of zombies as they were working on the finer touches to what appeared to be a evil temple of some sort. Again, peppering the lizard man with ranged weapons we neutralized his role in the battle. Sam, though grumbling at playing a cleric, cast rage on Guy’s character [ok, so I get tired when I use magic…I need a bed roll]…only to find out that rage in d20 is nowhere near as effective as rage in 3.5. This battle yielded the highlight of the evening, as Mark failed his saving throw…nonchalant roll, casual glance at the result, eyes bug out, face recoils in horror…it’s a 1!!! DOH!!!…fortunately it was not a deadly result and he recovered. Despite our set backs, we managed to wipe out this work party as well. And then set about searching for our well earned treasure. Finding a small back room with two beds, we knew we had hit pay dirt…Devina viscously attacked the mattresses…ripping them to shreds. They always hide their treasure in the mattress she said…that’s what I do!...but to no avail…no treasure to be had…hmmmm, what about this well over here…maybe it’s down there…
Tentatively we peered down into the well…the rough hewn stone plunged as deep as we could see…consumed by the darkness…how far did it go we wondered…Devina, always willing to take a gamble…dropped a silver piece (which she noted…is equal to 10 copper pieces, or 1/10th of a gold piece). We listened as the coin pinged off the sides of the well…the sounds getting more and more muffled as it fell. Before we heard it hit bottom however, the noise was overpowered by a rising squeaking sound…whatever could that be…why do the walls of the well look like they are moving??? OMG….it’s RATS!!!!!...where’s the Rat Catcher when you need him!!!!! Thankfully, we had torches aplenty and waving them wildly over the top of the well we were able to send the rat horde scurrying back on itself…as rat turned on rat however, the scene turned ugly…unable to maintain a foothold, many of the rats fell to their deaths…their small bodies hurtling to the bottom of the well and impacting with sickening thud after sickening thud…whomp, splat, squish, gurgle, squeal,
And so our night was brought to a close…not much to show for our toils but a lot of squished rats guts and some smelly clothes…maybe we can sell our other dice on eBay…